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Updates to Counter-Strike 1.6 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life Engine
Added -sys_ticrate command line option to allowed forced override of ticrate
Prevent more cases of server redirection

Counter-Strike/Condition Zero
Added -nobots option to allow forced override of bots on servers
Get the full article at store.steampowered.com
By GameTracker | Jul 15, 2009 2:15 PM | 0 Comment(s)    Share on Facebook   Share on Twitter   Share on Google+
Updates to Counter-Strike 1.6 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike 1.6
Rolled back recent silent walking exploit fixes as we investigate less impactful ways of preventing the bug
Adjusted bomb bounding box to prevent silent plant exploit
Fix to eliminate or significantly reduce "flashbugs"
Fixed status icons (buy zone, bomb zone, etc) disappearing when starting a recording, or issuing a fu... [read more]
By GameTracker | May 19, 2009 1:30 PM | 0 Comment(s)    Share on Facebook   Share on Twitter   Share on Google+
Updates to Counter-Strike 1.6 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike 1.6

Fix the wrong sounds being played on jump when moving to different surfaces
Fixed crash in the spectator UI when hitting tab
Get the full article at store.steampowered.com
By GameTracker | Apr 22, 2009 8:18 AM | 0 Comment(s)    Share on Facebook   Share on Twitter   Share on Google+
Updates to Counter-Strike and Condition Zero have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike and Condition Zero
Prevent Russian Walking exploit

Server changes
Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
Added a message to the server console to show when the server has reconnected to Steam
Made map name and other variables reported by the server stay more current
Fi... [read more]
By GameTracker | Apr 20, 2009 7:06 AM | 0 Comment(s)    Share on Facebook   Share on Twitter   Share on Google+
Parabellum (PC)We check out Acony's Unreal-based persistent online shooter.
Get the full article at ign.com
By GameTracker | Mar 26, 2009 9:23 PM | 0 Comment(s)    Share on Facebook   Share on Twitter   Share on Google+
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